Referred to as 'Audio Diaries', they were personal recordings by citizens of Rapture, and they filled the player in on crucial stories and characters within the Bioshock universe. However, it was Bioshock that largely popularised audio logs as a feature in games. ExamplesĮarly examples of the audio log mechanic include Carmine (as a video log), the original Metal Gear (as an audio transmission), the Lunar and Chrono series (as video logs), System Shock 2, the Fatal Frame series, and Doom 3. This is similar to the diary mechanic, but with audio rather than text. Many times there are achievements/trophies associated with collecting all the audio logs in a game. They are typically optional collectibles, but if the player finds them, they serve the purpose of filling in narrative elements without slowing down the action for the player, because they sometimes (but not always) allow the character to keep moving through the game as the recordings play. Audio logs are voice recordings that are left behind by former inhabitants of the area the player is exploring.
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